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Final fantasy v
Final fantasy v









final fantasy v final fantasy v

Nonetheless, the stuttering when scrolling is really, really noticeable, and is honestly the closest thing this port has to being a deal-breaker. This might be fixable by running the game at a lower resolution so it’s less noticeable, but that presumably means putting up with borders. I should probably also add that I wound up with a headache while playing it, but as this was with just one play sessions I can’t say for sure whether that’s because of the game’s horrible scrolling or if it’s just because I really need some sleep. I’m also not a big fan of the filtering that seems to be applied to the character sprites, because they seem really out-of-place with the rest of the art. There’s a bit of screen-tearing and a lot of stuttering and blurring when scrolling, and there are some oddities with the way some of the terrain is layered, with occasional bits of wall and ground looking somewhat out of place. If I’d had to guess I’d have said it was running at 30FPS, but checking the framerate via Steam’s in-game tool told me that, yes, it was popping along at 60. While it runs at 60FPS, it doesn’t really feel like it runs at 60FPS – although, again, this is possibly because of the fact that it’s old-school sprites with only a few frames of animation between them. I’d actually prefer to run it in a smaller window than that, but oh well.Īnyway, here’s the second bit of good news: this actually runs at 60FPS. I’d tend to play something like this windowed anyway, not least because old-school sprite-based games like this tend to look a little bit arse when massively scaled up. If my 3am attempt at mathematics is right, the game only supports one resolution that doesn’t have borders, and that’s 1280×768.Īs far as I’m concerned, that’s not too bad. As far as I can tell, the game is running in a slightly bizarre 5:3 resolution (which is odd, because the SNES ran internally at 8:7 and externally at 4:3, and phones and tablets tend to run at 4:3, 4:5, or 16:9). Let’s start up the game in fullscreen 1920×1080 and take a look. You’ve also got a pretty wide range of resolution options (from 1920×1080 at 60Hz to 640×480 at 60Hz, although other resolution options allow for between 56Hz and 75Hz) but before you dampen your panties in excitement, there’s a tiddling little problem with this. Although I probably do need to redefine the Previous Page/Next Page buttons and treat them as I would shoulder buttons, but eh, minor things. I’ve mostly been playing around using C as accept and X as cancel, with the rest scattered in easily accessible locations… but with the menu set to Escape, and pause set to Tab. I haven’t quite settled on what I’d like, since I’m used to playing emulated games with RDFC as as face buttons of the controller, but I could just as easily set it up any other way. What you’re seeing in the keybindings screen are the defaults.











Final fantasy v